Super Smash Bros. - Creation and Development

Creation and Development

Super Smash Bros. was developed by HAL Laboratory, a Nintendo second-party developer, during 1998. Masahiro Sakurai was interested in making a fighting game for four players. As he did not have any ideas, his first designs were of simple base characters. He made a presentation to Satoru Iwata who helped him continue, as Sakurai had the knowledge that many fighting games did not sell well, he had to think of a way to make it original. His first idea was to include famous Nintendo characters and put them in a fight. Knowing he wouldn't get permission, Sakurai made a prototype of the game without the permission of developers and did not inform them until he was sure the game was well balanced. For the prototype he used Mario, Donkey Kong, Samus and Fox. The idea was later approved. The game had a small budget and little promotion, and was intended to be a Japan-only release, but its huge success saw the game released worldwide. According to Destructoid, the gameplay of Super Smash Bros. was inspired by The Outfoxies, a 1994 arcade game by Namco.

Read more about this topic:  Super Smash Bros.

Famous quotes containing the words creation and/or development:

    For a woman to get a rewarding sense of total creation by way of the multiple monotonous chores that are her daily lot would be as irrational as for an assembly line worker to rejoice that he had created an automobile because he tightened a bolt.
    Edith Mendel Stern (1901–1975)

    The man, or the boy, in his development is psychologically deterred from incorporating serving characteristics by an easily observable fact: there are already people around who are clearly meant to serve and they are girls and women. To perform the activities these people are doing is to risk being, and being thought of, and thinking of oneself, as a woman. This has been made a terrifying prospect and has been made to constitute a major threat to masculine identity.
    Jean Baker Miller (20th century)