Creation and Development
Super Smash Bros. was developed by HAL Laboratory, a Nintendo second-party developer, during 1998. Masahiro Sakurai was interested in making a fighting game for four players. As he did not have any ideas, his first designs were of simple base characters. He made a presentation to Satoru Iwata who helped him continue, as Sakurai had the knowledge that many fighting games did not sell well, he had to think of a way to make it original. His first idea was to include famous Nintendo characters and put them in a fight. Knowing he wouldn't get permission, Sakurai made a prototype of the game without the permission of developers and did not inform them until he was sure the game was well balanced. For the prototype he used Mario, Donkey Kong, Samus and Fox. The idea was later approved. The game had a small budget and little promotion, and was intended to be a Japan-only release, but its huge success saw the game released worldwide. According to Destructoid, the gameplay of Super Smash Bros. was inspired by The Outfoxies, a 1994 arcade game by Namco.
Read more about this topic: Super Smash Bros.
Famous quotes containing the words creation and, creation and/or development:
“As a natural process, of the same character as the development of a tree from its seed, or of a fowl from its egg, evolution excludes creation and all other kinds of supernatural intervention.”
—Thomas Henry Huxley (182595)
“There is an incompatibility between literary creation and political activity.”
—Mario Vargas Llosa (b. 1936)
“This was the Eastham famous of late years for its camp- meetings, held in a grove near by, to which thousands flock from all parts of the Bay. We conjectured that the reason for the perhaps unusual, if not unhealthful development of the religious sentiment here, was the fact that a large portion of the population are women whose husbands and sons are either abroad on the sea, or else drowned, and there is nobody but they and the ministers left behind.”
—Henry David Thoreau (18171862)