Super Mario World - Development - Music

Music

Koji Kondo composed all of the music used in Super Mario World, using only an electronic keyboard. The entirety of the music heard in the game, with the exception of the music played in the title screen, credits, maps, level completion, and fighting Bowser, is a variation on the same melody. The music is played normally on the standard overworld levels. It is slowed down and made to echo in caverns, whereas it moves in a slow, wave-like fashion (in 3/4 or waltz time) in underwater levels; in the athletic theme, it is played quickly and energetically to suit the more risky and lively nature of a level taking place in the air. The Super Mario Bros. theme can be heard in the Special Zone once the player has beat its last level, "Funky". When riding on Yoshi, the soundtrack of any level is accompanied by bongo drums, a sound design element that was carried over into Super Mario Sunshine, as well as New Super Mario Bros. Wii and Super Mario Galaxy 2 some 18 years later.

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