Super Mario Sunshine - Development

Development

A sequel to Super Mario 64 had been in the works for several years; the cancelled games Super Mario 64 2 and Super Mario 128 were some ideas Nintendo had for a direct sequel. Super Mario Sunshine was first shown at Nintendo Space World 2001. The game was later shown again at E3 2002.

In an interview about the development of Super Mario Sunshine with producer Takashi Tezuka and directors Yoshiaki Koizumi and Kenta Usui, it was mentioned that the game's development began with the idea of gameplay involving a water pump. However, at first the developers thought that the world was too daringly out of character with Mario. Therefore, they tried using a man-type character, but thought this was too odd and that "if there was a man next to Mario, there is a sense of incongruity." There were ten candidates for possible water nozzles, and FLUDD was chosen because of fitting in the game's setting, despite it not being one of the favorites. Some preliminary gun-like water nozzles were removed due to all the controversy in the United States. They also stated that several Yoshi features were omitted, such as Yoshi vomiting juice fed to him.

Koji Kondo and Shinobu Tanaka composed the score to Super Mario Sunshine. The soundtrack features various arrangements of classic Mario tunes, including the underground music and the main stage music from the original Super Mario Bros. Super Mario Sunshine featured many of the usual voice actors for the various Nintendo characters. This is the only Mario game which features full English voice acting in cutscenes. The voice cast consisted of Charles Martinet as Mario and Toadsworth, Jen Taylor as Princess Peach and Toad, Scott Burns as Bowser, and Dolores Rogers as Bowser Jr. Other voice actors included Kit Harris.

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Famous quotes containing the word development:

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    As a final instance of the force of limitations in the development of concentration, I must mention that beautiful creature, Helen Keller, whom I have known for these many years. I am filled with wonder of her knowledge, acquired because shut out from all distraction. If I could have been deaf, dumb, and blind I also might have arrived at something.
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    The proper aim of education is to promote significant learning. Significant learning entails development. Development means successively asking broader and deeper questions of the relationship between oneself and the world. This is as true for first graders as graduate students, for fledging artists as graying accountants.
    Laurent A. Daloz (20th century)