Super Gauge System
For the first time in the series, a Nekketsu Burst Gauge is added, where player's can improve the teams attack and defence with a full gauge. The gauge is raised when hitting opponent or being hit, but loses when using a burst, or holding on the ball for an extended time period.
The team ability obtained depending on burst types, which can be chosen between matches:
- Ultimate: All shots becomes supershots.
- Hyper Armor: Player's team only receives 1 point of damage when hit, and penetration shot effect is cancelled.
- Hi-Dash Jump: Increases players' jumping and movement.
- Super Catch Dodge: Increases ball dodging and catching time.
Read more about this topic: Super Dodgeball Brawlers, Game Play
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