Development
Super Columbine Massacre was created by Danny Ledonne of Alamosa, Colorado, then a student and independent filmmaker. As a high school student, the Columbine shootings resonated with Ledonne, who said that he himself had once been "a loner", "a misfit" and "a bullied kid" in high school like the shooters. "I was an easy target to be picked on, and that started in kindergarten," he said. "It was the kind of bullying that most kids who were bullied experienced When you get pushed every day, and when you are ostracized not once, not twice, but years in and out, your perception of reality is distorted These things really do warp your understanding and your perception of humanity in some almost irrevocable way," he said.
In 1999, director Stanley Kubrick's death and the Columbine High School massacre occurred within months of each other; Ledonne credited the two events with changing his life. After seeing A Clockwork Orange, Ledonne discovered that film could comment on culture; after the Columbine shootings, he realized he was headed down the same path as the shooters. "It was a bit scary, once I learned more about these boys, because it was like I was looking in the mirror and I didn't want the same fate for myself," Ledonne said. He began taking martial arts, studying film, and saw a therapist. By the time he graduated from Alamosa High School, Ledonne had a 4.0 grade point average and was voted "most likely to succeed" by his peers. He studied film at Emerson College and moved back to Colorado to form his own production company, Emberwild Productions, which mostly edits wedding videos.
In November 2004, Ledonne discovered a program called RPG Maker, which allows a developer to add images, text, story and objectives to design a game; RPG Maker creates the necessary programming automatically. Ledonne had always conceptualized video games throughout his childhood but never produced one due to his lack of technical knowledge; with RPG Maker he was able to fulfill his ambition. Ledonne decided to make a game that would explore why the Columbine shootings occurred, as well as refuting pervasive myths about the shooters and the alleged role video games played in the massacre.
The researching, planning, design and programming of the game took about six months and between 200 and 300 hours of work. All the footage and pictures in the game were taken from the internet. Final Fantasy VI influenced the sprite-based design. Many of the songs in the game are MIDI versions of 1990s grunge and alternative bands such as Radiohead, Nirvana and Smashing Pumpkins. Ledonne paid meticulous attention to detail, including giving players access to the exact inventory the gunmen used on their rampage. He watched videos, read newspaper articles and pored over 11,000 pages of documents released by the county government regarding the massacre and the killers.
Ledonne added elements to the game to criticize subjects varying from public reaction to the disaster, to stereotypical role-playing game conventions. Every victory in battle displays the message "another victory for the Trenchcoat Mafia", in reference to the gang that Harris and Klebold were mistakenly affiliated with by the media. Ledonne added the hell segment and populated it with characters from the video game Doom, explaining that " battle these monsters in an eternal recreation of their favorite videogame was a statement in and of itself." Super Columbine Massacre is the only video game Ledonne has created, and he has no future plans to create another.
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