The World
All of the Summon Night games take place in Lyndbaum, a world similar to medieval Europe with the inclusion of modern factories and railroads, placing Summon Nights in a steampunk setting. Lyndbaum is surrounded by four other worlds: Loreilal, the land from where mechanical creatures come; Silturn, the land of yokai; Sapureth, where angels and demons live; and Maetropa, from where half-humans, magical beasts, fairies and other mythical creatures hail. Besides those four there are also countless other worlds, including our world (the "real" world) where the main characters of the first game are transported from.
Certain boundaries separate the worlds from each other, making the various summoning techniques the only way to transport things between them.
Read more about this topic: Summon Night (series)
Famous quotes containing the words the world and/or world:
“In the course of the world, a man must very often put on an easy, frank countenance, upon very disagreeable occasions; he must seem pleased, when he is very much otherwise; he must be able to accost and receive with smiles, those whom he would much rather meet with swords.”
—Philip Dormer Stanhope, 4th Earl Chesterfield (16941773)
“I shut my eyes and all the world drops dead;
I lift my eyes and all is born again.”
—Sylvia Plath (19321963)
“And even my sense of identity was wrapped in a namelessness often hard to penetrate, as we have just seen I think. And so on for all the other things which made merry with my senses. Yes, even then, when already all was fading, waves and particles, there could be no things but nameless things, no names but thingless names. I say that now, but after all what do I know now about then, now when the icy words hail down upon me, the icy meanings, and the world dies too, foully named.”
—Samuel Beckett (19061989)