The World
All of the Summon Night games take place in Lyndbaum, a world similar to medieval Europe with the inclusion of modern factories and railroads, placing Summon Nights in a steampunk setting. Lyndbaum is surrounded by four other worlds: Loreilal, the land from where mechanical creatures come; Silturn, the land of yokai; Sapureth, where angels and demons live; and Maetropa, from where half-humans, magical beasts, fairies and other mythical creatures hail. Besides those four there are also countless other worlds, including our world (the "real" world) where the main characters of the first game are transported from.
Certain boundaries separate the worlds from each other, making the various summoning techniques the only way to transport things between them.
Read more about this topic: Summon Night (series)
Famous quotes containing the word world:
“As the artist
extends his world with
one gratuitous flourisha stroke of white or
a run on the clarinet above the
bass tones of the orchestra ...”
—Denise Levertov (b. 1923)
“Mankinds common instinct for reality ... has always held the world to be essentially a theatre for heroism. In heroism, we feel, lifes supreme mystery is hidden. We tolerate no one who has no capacity whatever for it in any direction. On the other hand, no matter what a mans frailties otherwise may be, if he be willing to risk death, and still more if he suffer it heroically, in the service he has chosen, the fact consecrates him forever.”
—William James (18421910)