Suikoden II - Development

Development

In the winter of 1993/1994, Konami newcomers Yoshitaka Murayama (writer) and Junko Kawano (designer) were tasked with creating an RPG for an internally developed video games console. What was produced ended up being an early version of the script for Suikoden II, before the console was cancelled, and the RPG project shelved. Shortly thereafter, it was reopened with the intention of being one of Konami's first games for Sony's upcoming PlayStation console. Murayama however, being keen not to rush into the story, wrote the "prequel" script that was used for the first Suikoden instead. This was in order to gain some experience in games development before tackling the Suikoden II story.

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