Street Smart (video Game) - Gameplay

Gameplay

The gameplay resembles some beat 'em ups that predate it like Technōs Japan's 1986 Nekketsu Kōha Kunio-kun and 1987 Double Dragon arcade games, where the player can move in all eight directions in an arena fight and the player can kick, punch or do special moves. Unlike most beat 'em ups however, the players fight in an enclosed arena space, which makes it also resemble Taito's 1985 Onna Sansirou - Typhoon Gal. The player can choose to fight either as "Karate-Man", a martial arts expert with lightning quick moves, or "Wrestler" (sometimes known as "Crusher") with a powerful punch. Street Smart contributes to the genre by adding co-operative multiplayer for team battles against boss characters; however, the players will always have a "Grudge Match" in the next round to determine who gets a bonus life/points, but the two players can play through the entire game together. It also contributes to the genre by adding a simple combo system that is the first of its kind, which players can make normal moves become part of a string of combos, much like in some beat 'em ups that predate it.

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