Video Games and Other Contributions
Steve Ritchie returned to Atari Games in 1996 as a senior staff producer. There, he would design and produce the racing game California Speed, which sold 7,856 units for total sales of about $40 million, on a budget of $2 million, with a crew of 16 video programmers and artists. Ritchie is also known to be an avid fan of PC games, motocross racing, and a dedicated dirt and street motorcyclist as well. He was also on the design team for Williams' Defender.
He was a voice actor for many of his own games, as well as Williams and Midway's video games. He is best known for playing the voice of Shao Kahn in the Mortal Kombat series (MKII, MK3, UMK3, MKT, MK:SM), along with coming up with the name of Mortal Kombat, which was just called 'Mortal' before his suggestion. Ritchie was also the voice of the Black Knight in both Black Knight and Black Knight 2000, the Demon in No Fear, the announcer in Midway's High Impact Football, the monotoned voice of Firepower, and other small parts in many Williams, Midway and Stern games.
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Famous quotes containing the words video games, video and/or games:
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
“In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.”
—Philippe Ariés (20th century)