Steve Purcell - Career - LucasArts

LucasArts

Purcell was hired by LucasArts, then known as Lucasfilm Games, as an animator in 1988, but was subsequently laid off when the project he was working on was canceled. Despite being laid off, he was rehired to produce artwork for the graphic adventure game Zak McKracken and the Alien Mindbenders. Purcell was later commissioned to create the cover artwork for Maniac Mansion and the first two Monkey Island games and researched into whips for the adventure game version of Indiana Jones and the Last Crusade. He worked with animation in several LucasArts adventure games, published three more Sam & Max comic books during this time, and began creating brief comic strips for LucasArts' quarterly newsletter, The Adventurer. The characters eventually became involved as training material for LucasArts programmers working with SCUMM, the core game engine used by LucasArts adventure games; Purcell created versions of Sam and Max in their office for new programmers under Ron Gilbert to practice on. References to the characters were occasionally made in unrelated LucasArts adventure games as a clandestine appearance in backgrounds. Purcell wrote the six-issue comic book series Defenders of Dynatron City for Marvel Comics in 1992.

After a positive reaction to the Sam & Max strips in The Adventurer and wanting to expand into other franchises following Maniac Mansion and Monkey Island, LucasArts offered to create a graphic adventure game on the characters in 1992. Sam & Max Hit the Road was conceived and developed by a small team headed by Purcell, Sean Clark, Michael Stemmle and Collette Michaud. Purcell decided to base the game on one of his earlier Sam & Max stories, the 1988 story "On The Road". In 1995, Purcell combined all published Sam & Max printed media into a 154-page paperback compilation titled Sam & Max: Surfin' the Highway. After producing the cover artwork for Herc's Adventures and concept art for The Curse of Monkey Island, Purcell left LucasArts.

Read more about this topic:  Steve Purcell, Career