Status Effect - Curing Status Effects

Curing Status Effects

This matter varies as widely as the effects themselves and the games in which they appear. Some status effects go away on their own after a certain amount of time has elapsed. Most games contain items capable of healing status effects. Often these items heal a specific status effect, though many games also include one or more universal status effect removing items. Many games also include magic spells that can eliminate status effects. Most of the time status effects are removed at the end of a battle, however in some cases they continue to persist until either they are cured or until the character rests. Games with classes most likely will include a class capable of healing, which by default will have a chance to remove negative effects.

In addition, many games have weapons, armor, or other equipment that can prevent a character from getting a status effect in the first place. Depending on the game, some add a percentile amount of chance to resist given effect each time the player is affected by it, while others make them completely immune to an effect. However, sometimes the equipment that is resisting an effect, will in exchange, as a penalty, grant vulnerability against a different effect. This forces players to think tactically in games that utilize this method of defense.

Read more about this topic:  Status Effect

Famous quotes containing the words curing, status and/or effects:

    “From the point of view of the pharmaceutical industry, the AIDS problem has already been solved. After all, we already have a drug which can be sold at the incredible price of $8,000 an annual dose, and which has the added virtue of not diminishing the market by actually curing anyone.”
    —Barbara Ehrenreich (b. 1941)

    “The censorship method ... is that of handing the job over to some frail and erring mortal man, and making him omnipotent on the assumption that his official status will make him infallible and omniscient.”
    —George Bernard Shaw (1856–1950)

    “The hippie is the scion of surplus value. The dropout can only claim sanctity in a society which offers something to be dropped out of—career, ambition, conspicuous consumption. The effects of hippie sanctimony can only be felt in the context of others who plunder his lifestyle for what they find good or profitable, a process known as rip-off by the hippie, who will not see how savagely he has pillaged intricate and demanding civilizations for his own parodic lifestyle.”
    —Germaine Greer (b. 1939)