Statis Pro Baseball - Advanced Gameplay

Advanced Gameplay

Though an entire game could be played as described above, Statis Pro had a number of advanced features to simulate managerial/coaching decisions such as bunting, base-stealing, hitting-and-running, taking extra bases, playing the infield in, etc. In most cases, these would be done by the manager of the hitting team announcing a decision before the draw of a PB number for a new batter.

In order to steal a base, for example, the manager would announce which runner was stealing. A FAC would be drawn, and the resulting Random Number would be compared to the base-stealing chart on the game board. The results varied based on whether the runner was stealing second, third, or home. Depending on the draw, it might be necessary to consult the runner's SP (base-stealing) rating.

To sacrifice bunt, the process would be the same as for stealing, except that the sacrifice bunting chart would be used. The results would depend on the Random Number and the batter's Sac (sacrifice bunting) rating.

From the pitching side, in order to simulate fatigue, every pitcher would be assigned a two Reduction Ratings (one for starting, one for relief). Each time the pitcher surrendered a hit, walk, run, wild pitch, or hit batsman, his rating would be reduced by one point (e.g., a walk and then a home run would be 4 points - one each for the walk and the hit, and then two for the runs scored). Once a pitcher's Reduction Rating reached zero, a PB number would no longer be drawn for each hitter—instead, all at-bats would begin with a FAC Random Number draw being compared to the hitter's card. Because of this, it was usually advisable to remove a pitcher once his reduction hit zero (or even before).

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