In computer science, a static library or statically-linked library is a set of routines, external functions and variables which are resolved in a caller at compile-time and copied into a target application by a compiler, linker, or binder, producing an object file and a stand-alone executable. This executable and the process of compiling it are both known as a static build of the program. Historically, libraries could only be static. Static libraries are either merged with other static libraries and object files during building/linking to form a single executable, or they may be loaded at run-time into the address space of the loaded executable at a static memory offset determined at compile-time/link-time.
Read more about Static Library: Advantages and Disadvantages, Linking and Loading, Creating Static Libraries in C/C++
Famous quotes containing the word library:
“I view askance a book that remains undisturbed for a year. Oughtnt it to have a ticket of leave? I think I may safely say no book in my library remains unopened a year at a time, except my own works and Tennysons.”
—Carolyn Wells (18621942)