Starfire (board Wargame) - Gameplay and Strategy

Gameplay and Strategy

The game involves maneuvering ships into optimum range for their own weapon systems to destroy enemy ships. This is not always easy, as each ship's movement is limited by its speed and ability to turn, and the impulse based movement system that has players moving almost simultaneously. Each ship also has its own unique assortment of systems, including shields, armor and weapons, which are destroyed by enemy fire in a specific order, so part of the strategy involves choosing which enemy ships to target based on which enemy systems a player wishes to destroy. Some weapons have a better chance to hit and inflict different damage at different ranges, and some weapons have the ability to bypass shields and/or armor. When point based ship creation is allowed, a new layer of strategy is added, not just in which systems one chooses to put on one's ships but also the order in which they are arrayed and thus destroyed under fire.

Some elements of the game are similar to that of Star Fleet Battles, which was also created by Task Force Games in 1979, including the impulse based movement system and a ship sheet with shields, armor and weapons that are destroyed in a specific order. As mentioned previously, Starfire is a much simpler, faster-player game, not including such elements as ship speeds that carry over from turn to turn and weapon and shield facings which are included in SFB. It also lacks the concept of defining speeds over shorter intervals than one turn, and this eases the elimination of advance plotting of movement.

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