Star Wars Jedi Knight: Jedi Academy - Development

Development

After Star Wars Jedi Knight II: Jedi Outcast was completed, LucasArts approached Raven to develop a sequel. Production began and Raven was set a one year development cycle. Like Jedi Outcast, Jedi Academy uses a heavily modified Quake III: Team Arena game engine. The development team was made up of people who worked on Jedi Outcast, as well as Star Trek: Voyager – Elite Force.

An early decision to be made during development was whether or not to use Kyle Katarn as the playable character. This was due to the character already being a powerful Jedi Knight, and starting off with the force skills would affect the gameplay. To resolve this issue, Raven chose to make the playable character a student in a Jedi Academy. By using a completely new character, the developers were able to insert features that allowed the player to customize their character. Customizable features include the race and gender of the character, as well as the lightsaber color, hilt, and type. The Kyle Katarn character was then made an instructor in the academy and integral to the plot to ensure that Jedi Academy was built upon the existing Jedi Knight series storyline. Raven extended the customization further as the game progresses by allowing the player to choose specific force powers to train upon completion of missions. This was done with the intention of giving freedom to choose the way and style the game is played.

Another decision made early on was to include locations and aspects from the Star Wars movies. The designers desired locations such as Tatooine and Hoth, as well as the Rancor creature. To develop the map for Hoth, a location featured in The Empire Strikes Back, the designers obtained as much source material as possible so to create an authentic reproduction. Level Designer Justin Negrete says that Hoth was one of the most challenging areas to design. The general level design process started by planning out the level on paper. These ideas were then "fleshed out" to get the size and flow of the level. Once this had been done, features of the Quake III engine were used to add more detail such as lighting effects. The final stage of level design was adding aspects that improved the gameplay and fun of the level.

The mission based format of Jedi Academy was used by Raven to reduce the linearity of the game, allowing the player to progress through levels mostly in the order they desire. The reduction in linearity was also achieved by only requiring 80% of levels be completed before the plot can move on.

Raven provided modding tools with Jedi Academy, however the company specified that they're unsupported by customer support, so to avoid receiving many calls on the subject. Brett Tosti, a producer for LucasArts stated the opinion that the customization of the player that is provided by the game out of the box will mean that people are less likely to need to create their own "skins".

Star Wars Jedi Knight: Jedi Academy was published and distributed within the United States by developer LucasArts. Activision took control of publishing and distributing the game in territories outside the USA.

Read more about this topic:  Star Wars Jedi Knight: Jedi Academy

Famous quotes containing the word development:

    Dissonance between family and school, therefore, is not only inevitable in a changing society; it also helps to make children more malleable and responsive to a changing world. By the same token, one could say that absolute homogeneity between family and school would reflect a static, authoritarian society and discourage creative, adaptive development in children.
    Sara Lawrence Lightfoot (20th century)

    The proper aim of education is to promote significant learning. Significant learning entails development. Development means successively asking broader and deeper questions of the relationship between oneself and the world. This is as true for first graders as graduate students, for fledging artists as graying accountants.
    Laurent A. Daloz (20th century)

    As a final instance of the force of limitations in the development of concentration, I must mention that beautiful creature, Helen Keller, whom I have known for these many years. I am filled with wonder of her knowledge, acquired because shut out from all distraction. If I could have been deaf, dumb, and blind I also might have arrived at something.
    Mark Twain [Samuel Langhorne Clemens] (1835–1910)