Star Wars Jedi Knight: Dark Forces II - Development

Development

Development of Jedi Knight was led by Justin Chin, who had also worked on the previous game. The most significant developments for Jedi Knight are the use of The Force and the lightsaber. The Force plays an integral role in how the player plays the game and shapes the way the game is played. The method of allocating credits to Force powers was designed with a role-playing video game style in mind, allowing the player the choice of which powers to improve. Chin said in an early interview that progress in the game is based upon the abilities the player develops.

Jedi Knight uses both 3D graphics and sound. It is one of the early games to adopt the use of 3D graphics hardware acceleration using Microsoft Direct3D. The 3D sound technology was tweaked extensively to give an immersive feel to the game. This was achieved by experimentation using many different sound effects and playback styles. Between levels Jedi Knight features full motion video cutscenes. The characters are represented by live actors while the backgrounds are pre-rendered graphics. The cutscenes included the first lightsaber footage filmed since Return of the Jedi in 1983.

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