Star Wars Battlefront: Renegade Squadron - Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 71.31%
Metacritic 73%
Review scores
Publication Score
1UP.com C+
Eurogamer 6 of 10
GameSpot 8 of 10
GameTrailers 8.2 of 10
GameZone 8 of 10
IGN 7.9 of 10

Critical reception of the game was mixed, and as of March 2009 it holds a score of 73% on media aggregator site Metacritic, which indicates "mixed or average reviews." Reviewers praised the game's customization options and multiplayer, and it was accepted as marginally superior to Battlefront II on PSP, though one reviewer stated "it's not a true sequel." The game won the Reader's PSP Game of the Month Award from IGN for October 2007, with one fan stating that the game was more "Star Wars-like" than its predecessor. It was the second best-selling PSP game in the US the week of its release and was still among the list of GameFly's most-rented PSP games in December 2007. It continued to be a top seller in the US and UK several months after its release. The game was later re-released as a Greatest Hits title, indicating that it had sold at least 250,000 copies.

Comments about Renegade Squadron's controls were mostly negative, and they were typically described as clumsy or sluggish. GameZone referred to the space dogfights as "unplayable" and Eurogamer called the lock-on feature "a waste of time". One reviewer complained about the PSP's lack of a second analog nub. Despite the criticism, a few reviewers were more favorable towards the controls, with GameSpot noting that they were an improvement over Battlefront II.

Reviewers were polarized on the game's graphics. The cutscenes during the single-player campaign were accepted positively, but reception of the in-game visuals was less glowing. GamePro stated that the "character and vehicle models look great", but the visuals were also described as "blah" and "substandard." GameDaily said "the graphics look good but there's a lack of polish."

Though the single-player campaign was criticized for being short, Renegade Squadron's multiplayer was widely praised. GameSpot noted that the game included an infrastructure mode, a feature which Battlefront II did not have, and GameZone commented that the game ran smoothly in multiplayer even when handling the maximum number of players. GameSpy described the multiplayer as "fantastic," and GamesRadar said that it promised hours of satisfaction. Many reviewers said that the multiplayer was the most important part of the game, with some of the less positive reviews advising players to play the game primarily for the multiplayer experience.

Read more about this topic:  Star Wars Battlefront: Renegade Squadron

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