Star Wars Battlefront: Renegade Squadron - Gameplay

Gameplay

The overall structure of Renegade Squadron is similar to other games in the Battlefront series in that it is a war game played primarily from a third-person view. Battles take place on the ground and in space and require the player to capture command posts, specific areas of territory represented by floating icons on the playing field and colored dots on the player's heads-up display. Each map has a set number of command posts, and it is beneficial for the player to occupy as many as possible (space battles use a modified command post system). Each side has a set number of reinforcement tickets at the beginning of the battle—any time a soldier dies, that team loses one ticket when that soldier respawns. To win a match, a player must capture every command post or reduce their opponent's ticket count to zero.

At the ending of each mission, every time the character respawns, and when at a command post, it is possible for the player to adjust their character’s weapons, appearance, and other traits to their liking. The player gets 100 credits to purchase weapons and equipment for their character. In previous games in the series, players chose a character's class before battle from a list of pre-made options, such as pilot or other regular infantry units. Each class had a specific combination of weapons and equipment. Before Renegade Squadron's release, LucasArts stated that the customization engine would allow millions of different character combinations. Another new feature allows players to enter asteroid bases on some space maps. In addition, players can earn medals by achieving set objectives, such as destroying a certain number of spaceships.

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