Star Wars: X-Wing - Development

Development

Until 1992, Brøderbund held the license for Star Wars computer games. When the license reverted to LucasArts, designer Lawrence Holland decided to develop a Star Wars game that took advantage of his prior experience developing World War II air combat simulators. X-Wing's game engine was one of the first to use higher-detailed 3D polygonal graphics, rather than bitmaps.

The game's MIDI musical score includes pieces from John Williams' Star Wars score in addition to original compositions. X-Wing is the first non-adventure game to use the iMUSE Interactive MUsic Streaming Engine, although the system's level of interactivity is reduced from previous iterations. For X-Wing, iMUSE provides musical cues in response to in-game events, such as the arrival of friendly or hostile ships. Music designers Michael Land, Clint Bajakian, and Peter McConnell used familiar elements of Williams' music to create these cues. The musical cues were designed to blend seamlessly with the rest of the in-game music soundtrack.

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