History
- June 9, 2010: Star Vault officially releases Mortal Online for sale to the general public and begins charging monthly subscription fees.
- January 29, 2010: Star Vault announces its Open Beta stage to start on February 1, 2010.
- December 11, 2008: Star Vault announces its Alpha stage was completed on December 1 and Beta Development will begin January 2009
- October 31, 2008: Star Vault announces the Alpha-release of Mortal Online is set to take place November 28, 2008
- October 23, 2008: Intel Software partner announcement
- September 25, 2008: Mortal Online Store is launched
- August 19–23, 2008: Star Vault attends 2008 Leipzig Games Convention
- April 7, 2008: Star Vault announces Mortal Online, and launches both its website and the community forum
- March 26, 2008: Announced collaboration and licensing agreement with Quad Software and their product, the Grome modeler
- July 3, 2007: Star Vault AB licenses Unreal Engine 3
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—Ralph Waldo Emerson (18031882)
“Postmodernism is, almost by definition, a transitional cusp of social, cultural, economic and ideological history when modernisms high-minded principles and preoccupations have ceased to function, but before they have been replaced with a totally new system of values. It represents a moment of suspension before the batteries are recharged for the new millennium, an acknowledgment that preceding the future is a strange and hybrid interregnum that might be called the last gasp of the past.”
—Gilbert Adair, British author, critic. Sunday Times: Books (London, April 21, 1991)