Star Trek: The Next Generation (pinball) - Launch Options

Launch Options

When a new ball is launched into the plunger, the player is given one of five launch awards, which is selected when the ball is fired. Unless otherwise noted, the ball is launched through the spiral ramp and into the lock hole (above the pop bumpers). Another ball is popped from the left scoop and onto the left inlanes.

  • Start Mission: Starts lit mission.
  • Flipper Skill Shot: The player has to shoot the ball up the right ramp (the Beta Quadrant) for a random award.
  • Launch Probe: The ball will be loaded into one of the two cannons, located on top of the slings. Shoot the lit target for a random award. If the player misses, Data will say, "The probe has discovered nothing, sir".
  • Light Lock / Light Holodeck: Lights the ball lock, and the ball gets locked for multiball. When the limit is reached, "Light Lock" changes to "Light Holodeck".
  • Warp Factor: Starts the ball at Warp Factor 4. After the player reaches Warp 9, (depending on the ROM version), the award changes to Warp 9.1, up to 9.9 (the player has only a limited amount of time to make either the left circle or Delta ramp for each point), then changes to "Warp Factor 2". The ball is sent to the pop bumpers.

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