Star Gladiator - Gameplay

Gameplay

The control of Star Gladiator is unique from some of Capcom's own past fighting games. Instead of the usual six-button configuration system seen in past fighting game series such as Street Fighter II and Darkstalkers, Star Gladiator utilizes a Soul series-esque four-button configuration system, which consists of two attack buttons for a character's weapon, a kick attack, and a guard defense. The fighters are able to battle upon a limited 3D plane field and a ring-out victory is possible for a fighter if they're able to knock their opponent out of the field.

Characters can initiate unique tactics seen from within this game. Plasma Reverses are two special guard moves that can be unleashed at any time from within a battle. A Plasma Reflect enables a fighter to deflect an opponent's incoming move and stun them in an instant, leaving them vulnerable for a few seconds while a Plasma Revenge enables a fighter to counterattack an opponent's incoming move and strike back with their own fast attack. Characters can also use a Plasma Strike, which can cause huge damage to an opponent if it connects on sight, but a Plasma Strike can only be done once per round.

Star Gladiator also introduces the Plasma Combo System. Through a specific string of attacks, a fighter can combo their opponent in a relentless manner, even if the opponent themselves are blocking. If a character is able to string together five hits and press a specific button from within the end of the combo, they'll be able to initiate a Plasma Final, which'll enable them to unleash a powerful technique that'll cause a strong amount of damage to be inflicted upon their opponent. This system would later be discarded in the game's sequel, Plasma Sword.

The arcade mode of Star Gladiator consists of 10 fights. Depending on who the player chooses as their character, they'll fight against a specific set of opponents from within the game. Gore is always fought at Stage 9 and is considered a sub-boss before Bilstein, who is fought at Stage 10 and is considered to being the final boss of the game. Depending on how the player got to Bilstein from within a specific time limit, the game either ends with a false ending or it continues as the player is then taken to a special battle against an unplayable computer-controlled final boss named "Ghost Bilstein". Losing to "Ghost Bilstein" results in both a bad ending and a game over while defeating "Ghost Bilstein" results in the full completion of the game and seeing your character's own true ending.

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