Square's Tom Sawyer - Gameplay

Gameplay

The presentation of Square's Tom Sawyer only loosely mirrors that of traditional Japanese role-playing games. The game's sidescrolling navigation is less open-ended than most RPGs, while the absence of an overworld map separates it from games like Final Fantasy and Dragon Quest. The game retains a traditional battle system, where character performance in combat is determined by numerical values for attributes such as health, power, and speed. The values of the characters' attributes increases as the characters gain experience through successive battles. Although Square's Tom Sawyer boasts a large item inventory, it eliminates the system of equipment; players instead fight monsters using their fists.

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