Spellfire - History

History

Immediately after the successful launch of Wizards of the Coast's Magic: The Gathering card game, TSR entered the fledgling CCG market with their take on a fantasy-themed card game. The core creation of Spellfire's gameplay was completed by James Ward, Vice President of Creative Design for TSR at the time. Spellfire was designed by Steve Winter, Jim Ward, Dave Cook, and Tim Brown.

Spellfire was widely anticipated by Dungeons & Dragons fans, as it used characters, location, magic items, artifacts, monsters, events, and spells from the intellectual properties of TSR's gaming worlds. However, it faced criticism immediately after release. One concern was TSR's use of artwork on Spellfire cards that had already been used on TSR's products like AD&D and Dragon Magazine. Another source of debate was Spellfire's use of completely different game mechanics. Many fans who purchased Spellfire expected a similar style of gameplay to that of Magic: The Gathering and when Spellfire provided a different set of rules and style of play, they rejected the game.

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