Spaceships of Eve Online - Gameplay - Universe

Universe

The playing environment in Eve Online consists of more than 5000 star systems, as well as 2500 randomly accessible wormhole systems, taking place in 23341 C.E. Systems are classified by their Security Status, on a decimal scale from −1.0 to 1.0. These systems are categorized into three groups, each determining the response from CONCORD (Consolidated Co-operation and Relations Command) NPC law enforcement units. Star systems classed as 0.5–1.0 security are considered "high sec" and any unauthorized/unprovoked attack by a character on another character anywhere in the system will result in the appearance of law enforcement. These units will attack and destroy the aggressor, and are designed to reinforce in such strength that they will always win. Systems classified as 0.1–0.4 are considered "low sec", where CONCORD law enforcement units will not destroy aggressors. Unprovoked attacks will result in a criminal countdown of 15 minutes, though, during which gate and station guns will fire, and other characters may attack the aggressor without penalty. Systems classified 0.0 to −1.0 are called "zero space" or "null sec", and feature no law enforcement; individual systems, or groups of systems, may be controlled by player corporations and alliances, up to the creation of "star empires" reaching across entire "regions" (the term the game uses to collect together large groups of star systems). Wormhole space also lacks any security, showing as −1.0, however player-run corporations cannot claim sovereignty as they can in null sec. Star systems contain different types of celestial objects, making them more or less suitable for different kinds of operations. Typically, players find asteroid fields, planets, stations, stargates, and moons in a system. Many of the game's most profitable income sources are found in dangerous null or low security systems, giving players incentive to engage in high-risk, high-reward activities in which they must survive the possible harassment of other players who may also enter the system.

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