Spacemaster


Space Master
Designer(s) Kevin Barrett and Terry K. Amthor
Publisher(s) Iron Crown Enterprises
Publication date 1985
Genre(s) Science fiction
System(s) Rolemaster Fantasy Roleplaying system

Space Master is a science fiction role-playing game produced by Iron Crown Enterprises, written by Kevin Barrett, developed by Kevin Barrett and Terry K. Amthor. It is an adaptation of, and mostly compatible with, the Rolemaster Fantasy Roleplaying system, and as such any perceived failings/strengths of the latter also apply to Space Master.

Spacemaster is available in two editions, namely Spacemaster 2nd Edition (analogous and broadly compatible with Rolemaster 2nd Edition and Rolemaster Classic) and Spacemaster Privateers (analogous and compatible with Rolemaster Standard System and Rolemaster Fantasy Role Playing).

Iron Crown Enterprises has published several expansions, including Space Master Companion I, Space Master Companion II and Aliens & Artifacts, as well as numerous adventure modules and setting sourcebooks.

A cyberpunk adaptation of the system, called Cyberspace was also published, along with a smaller number of supplements.

Spacemaster 2

The Space Master System is useable in a variety of SF environments, from a black near future of post-holocaust Earth, to a culture of high-tech exploration, to a distant time where civilization has fallen to superstitious ruin.

Spacemaster has 17 professions dozens of sub-professions, over 120 skills and a rich selection of background options.

Space Master: The Role Playing GameTM is completely compatible with all Space Master Modules, and is the first part of a Science Fiction Gaming Trilogy. Space Master: Star Strike TM (Fall 1988), a fast-paced game of interplanetary ship combat, puts you in the gunner’s chair as you face enemy starships. Space Master: Armored AssaultTM (Winter 1988-89), moves the combat planetside, where Hovertanks, Powered Armor, and Aircraft vie for supremacy. Space Master can also be integrated with Rolemaster; used together they set the stage for sweeping, coherent, science-fantasy campaigns.

The default setting for Spacemaster 2 is the classic Imperium setting, where a human empire spans the galaxy in a future thousands of years hence. Noble houses, megacorporations, and other organisations vie for influence and more in a setting rich in transhumans, robots, psionics, aliens, and other exotica.