Space Channel 5: Part 2 (スペースチャンネル5 パート2, Supēsu Chaneru Faibu Pāto Tsū?) is the sequel to the rhythm action game Space Channel 5, developed by United Game Artists and published by Sega. It was released on the Dreamcast (Japan only) and the PlayStation 2. It was released in Japan on February 14, 2002, Europe in February 12, 2003 (although it was not released in the United Kingdom) and in North America as part of special edition package with the first game on November 18, 2003.
With its improved graphics, greater variety, and longer campaign, Part 2 is generally regarded as superior to its predecessor. However, it is much less well known than the original Space Channel 5 due to its belated and limited release outside of Japan.
An HD version of Part 2 was included in Dreamcast Collection, which was released for Xbox 360 and PC on February 22, 2011 in North America and February 25, 2011 in Europe. It was released on Steam on March 5, 2011, for PlayStation Network on October 4, 2011, and for Xbox Live Arcade October 5, 2011.
Read more about Space Channel 5: Part 2: Storyline, Gameplay, Development, Voice Cast, Music, Reception, See Also
Famous quotes containing the words space, channel and/or part:
“When my body leaves me
Im lonesome for it.
but body
goes away to I dont know where
and its lonesome to drift
above the space it
fills when its here.”
—Denise Levertov (b. 1923)
“There is the falsely mystical view of art that assumes a kind of supernatural inspiration, a possession by universal forces unrelated to questions of power and privilege or the artists relation to bread and blood. In this view, the channel of art can only become clogged and misdirected by the artists concern with merely temporary and local disturbances. The song is higher than the struggle.”
—Adrienne Rich (b. 1929)
“Fine art, that exists for itself alone, is art in a final state of impotence. If nobody, including the artist, acknowledges art as a means of knowing the world, then art is relegated to a kind of rumpus room of the mind and the irresponsibility of the artist and the irrelevance of art to actual living becomes part and parcel of the practice of art.”
—Angela Carter (19401992)