Source (game Engine) - Notable Technology

Notable Technology

For a more complete list, see Source Engine Features at the Valve Developer Community.
  • Direct3D rendering on Microsoft Windows PCs, Xbox and Xbox 360, OpenGL rendering on Mac OS X, Linux and the PlayStation 3.
  • High dynamic range rendering (HDR).
  • Lag-compensated client-server networking model
  • Network-enabled and bandwidth-efficient physics engine (derived from Havok).
  • Scalable multiprocessor support
  • Pre-computed radiosity lighting and dynamic shadow maps. Deferred lighting is supported on consoles.
  • Facial animation system. Lip-sync using the system is auto-generated and localizable.
  • Blended skeletal animation system, including inverse kinematics
  • Water flow effects
  • Dynamic 3D wounds
  • Alpha to coverage edge smoothing for foliage etc.
  • Map-logic scripting with Squirrel (programming language).
  • Significant source code access for mod teams
  • Distributed map compiler
  • Cloth simulation

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