Notable Technology
- For a more complete list, see Source Engine Features at the Valve Developer Community.
- Direct3D rendering on Microsoft Windows PCs, Xbox and Xbox 360, OpenGL rendering on Mac OS X, Linux and the PlayStation 3.
- High dynamic range rendering (HDR).
- Lag-compensated client-server networking model
- Network-enabled and bandwidth-efficient physics engine (derived from Havok).
- Scalable multiprocessor support
- Pre-computed radiosity lighting and dynamic shadow maps. Deferred lighting is supported on consoles.
- Facial animation system. Lip-sync using the system is auto-generated and localizable.
- Blended skeletal animation system, including inverse kinematics
- Water flow effects
- Dynamic 3D wounds
- Alpha to coverage edge smoothing for foliage etc.
- Map-logic scripting with Squirrel (programming language).
- Significant source code access for mod teams
- Distributed map compiler
- Cloth simulation
Read more about this topic: Source (game Engine)
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