Cast Creation and Influences
The developers of the series claim that their prototype version for King of Fighters was going to be a side-scrolling beat 'em up titled Survivor. It would have used only core characters from the Art of Fighting and Fatal Fury series, specifically allowing players to play Robert Garcia and Terry Bogard for location testing. However, the idea was quickly abandoned. Since the developers were attached to the idea of the two series cross-over, they eventually agreed to make their idea into a fighting game. Characters from the Ikari Warriors and Psycho Soldier games were also added in the spirit of other gaming genres considered for their final product. The concept of a three-man team was one of the ideas kept from the side-scrolling version. Flagship director Toyohisa Tanabe asserts that the Art of Fighting and Fatal Fury fighters were added specifically for adults. The newer King of Fighters characters were aimed to appeal to younger and newer audiences. He adds that every original character for the series was added based on the developers' strong desire to make one. For example, he agreed to include characters such as Benimaru Nikaido and Chang Koehan to add an off-beat variety to the cast, which he had previously deemed to be too serious. Later in the series, their approach to creating their characters altered slightly, to also serve as a type of fan service, which he refers to as a collaborative effort between fans and the staff.
Several characters that appear in the series are parodies or homages to either anime, manga, actors, films or television shows that held the creators' interest. Noticeable examples are K9999 and Zero. Characters are sometimes added at the voice actors' convenience, or to fill in gaps that occur for each installment's story; this happens with Duck King in The King of Fighters XI and Ryuji Yamazaki in The King of Fighters '97. Several characters were added to the roster by Eolith's desire when this company sponsored SNK, to attract fans from Eolith's region.
When designing characters for the first King of Fighters game, developers wanted a new, "snazzy" hero who would easily fight against Fatal Fury and Art of Fighting characters. Late in production, his name was changed to Kyo Kusanagi, in order to relate him with the Yamata no Orochi legend, which was used as the inspiration for the first arc. To continue with the idea of the Orochi plot, the designers gave several other characters, such as Kyo's rival Iori Yagami, similar characteristics to Kyo. In The King of Fighters '99, to contrast the previous protagonist of the series, K' was made to be the "dark hero". K's introduction to the series was meant to remove popular characters Kyo Kusanagi and Iori Yagami from the roster, though this idea was scrapped in the game's release. Due to the large additions of teenager characters in the series, SNK decided to add several middle-age ones to balance them.
Read more about this topic: Soriee Meira
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—Charles Edward Carryl (18411920)
“We should always remember that the work of art is invariably the creation of a new world, so that the first thing we should do is to study that new world as closely as possible, approaching it as something brand new, having no obvious connection with the worlds we already know. When this new world has been closely studied, then and only then let us examine its links with other worlds, other branches of knowledge.”
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—Woodrow Wilson (18561924)