Soft Body Dynamics - Cloth Simulation

In the context of computer graphics, cloth simulation refers to the simulation of soft bodies in the form of two dimensional continuum elastic membranes, that is, for this purpose, the actual structure of real cloth on the yarn level can be ignored (though modeling cloth on the yarn level has been tried). Via rendering effects, this can produce a visually plausible emulation of textiles and clothing, used in a variety of contexts in video games, animation, and film. It can also be used to simulate two dimensional sheets of materials other than textiles, such as deformable metal panels or vegetation. In video games it is often used to enhance the realism of clothed characters, which otherwise would be entirely animated.

Cloth simulators are generally based on mass-spring models, but a distinction must be made between force-based and position-based solvers.

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