Snood (video Game) - Game Information

Game Information

The pieces in the game are called Snoods. There are seven regular Snoods and four Special Snoods. The regular Snoods are Jake (Blue), Midoribe (Green), Mildred (Grey), Spike (Purple), Zod (Red), Geji (Light blue), and Sunny (Yellow).

Each turn, the player launches a Snood of randomly-selected color into the play field. If the Snood lands adjacent to two or more Snoods of the same color, all connecting Snoods of that color vanish and any pieces left unattached beneath the vanished Snoods drop down. The player's score increases with the number of Snoods eliminated. With each Snood launched, a danger meter increases and when it reaches the top, all the Snoods in play lower a level. If the Snoods drop past the lowest level of the playing field, the game is over. Releasing Snoods reduces the "Danger Meter."

The first special Snood is called Numbskull. Numbskull is shaped like a human skull and is the one type of Snood that is never launched into play, which means it cannot be joined with other Snoods. If Numbskulls are found at the start of a level, they will have to be isolated and dropped by the player to remove them from the board. Second, if the player loses the game, all the Snoods will turn into Numbskulls, serving as a visual game over message.

The other three special Snood pieces may be launched, and appear at random (and infrequently). One is called Stone which is round and gray, and will always knock out the Snoods adjacent to where it lands. Another is called Wildcard which appears to cycle through all of the regular Snoods, and may be used in place of any of them. The last is called Rowbuilder, a diamond-shaped creature which will fill one row horizontally with like regular Snoods. In the registered game users may control how frequently these special Snoods appear.

The premise is simple. Unlike Bust a Move, there is no conventional time limit in Snood modes other than Time Attack; however, players must eliminate Snoods efficiently enough to prevent the gradually descending ceiling from crushing them. Many levels also require Snoods to be ricocheted off of walls in order to get them in the appropriate spot, which can be tricky. Snood requires considerable skill at approximating angles as well as strategy.

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