Sly 3: Honor Among Thieves

Sly 3: Honor Among Thieves is a platform stealth video game developed by Sucker Punch Productions for the PlayStation 2 in 2005. It is the third game in the Sly Cooper franchise. Sly 3 has optional 3-D stages, and it comes with a pair of specially designed 3-D glasses inside the manual. Despite being rated less than the predecessor, the game received generally positive reviews from the gaming press and was as well-reviewed as the original game.

On November 9, 2010, Sly 3: Honor Among Thieves was released on PlayStation 3 as part of The Sly Collection. Japan originally did not see a release of this game, until the Sly Collection was released on January 27, 2011 for the region.

Read more about Sly 3: Honor Among ThievesStory, Gameplay, Reception, Soundtrack

Other articles related to "sly, honor among thieves, thieves":

Sly Cooper - Main Series - Sly 3: Honor Among Thieves
... Sly 3 Honor Among Thieves was released in 2005 for the PlayStation 2 platform ... Sly has learned of the Cooper Vault, a gigantic store of the wealth that his family has accumulated over the years ... Sly must regroup his old partners and recruit new members in order to succeed at reclaiming his family's history, all while still on the run from Carmelita ...
Sly 3: Honor Among Thieves - Soundtrack
... released by Sucker Punch and Peter McConnell for Sly 3, below is a track listing of the tracks on the CD ... Sly the Pirate insults Pete 10 ... Canada Train Station (bonus track from Sly 2 Band of Thieves) 28 ...

Famous quotes containing the words thieves, honor and/or sly:

    Alas, what danger will it be to us,
    Maids as we are, to travel forth so far!
    Beauty provoketh thieves sooner than gold.
    William Shakespeare (1564–1616)

    Wherever I look, I see signs of the commandment to honor one’s parents and nowhere of a commandment that calls for the respect of a child.
    Alice Miller (20th century)

    Next would come the muskrats, then the mongeese, and then, in sly succession, the larger, more vivid animals. When one is experimenting with a new drink the fewer livestock there are around the better.
    Robert Benchley (1889–1945)