SK8 - SK8 Personnel

SK8 Personnel

Chronologically, the core SK8 team consisted of:

  • Ruben Kleiman: creator of SK8. Implemented versions of the object system and store, language, and graphics system. Continued developing and directed the SK8 effort until 1994.
  • David Vronay: SK8 graphics and user interface.
  • William Luciw: distributed object system.
  • Adam Chipkin: SK8Script.
  • Hernan Epelman: graphics and event system, applications framework, CASE tools, object store and various documentation efforts.
  • Brian Roddy: user Interface, SK8Script, collections, CASE tools, SK8-Java generation and Java SK8 runtime library. Managed the project after 1994.
  • Sidney Markowitz: object system and store, condition system, build process.
  • David Yost (Computer Scientist): QuickTime, OS integration.

A development team was assigned to investigate the possible productization of SK8; this team consisted of Philip McBride, Chris Flick, and Ken Dickey.

Jim Spohrer, Stephanie Houde, Alan Peterson, Matthew MacLaurin, David Canfield Smith, Allen Cypher, Mikel Evins, Don Tillman, Steve Seitz, and Royston Sellman provided design ideas and/or code.

Larry Tesler, Jim Spohrer, Mark Miller, Steve Weyer, and David Nagel sponsored and shepherded the project through both tumultuous and tranquil times at Apple.

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