Silent Hill: Origins - Plot

Plot

Silent Hill: Origins is a prequel to the first Silent Hill installment, and takes place several years before the events of the first game. Driving past the town of Silent Hill as a shortcut, trucker Travis Grady swerves the vehicle to avoid hitting a girl in the road. Concerned about her, he follows her into the town and losing track of her, stumbles upon a burning house. He rescues a young charred girl from the fire, and loses consciousness outside the house. He regains consciousness in the town, and resolves to learn if the girl survived. Travelling through various locations in the monster-filled town—including the Other World—he encounters physician Michael Kaufmann, who denies treating any new patients recently, and licensed practical nurse Lisa Garland, who tells him that the girl, Alessa Gillespie, died; and Alessa's mother, Dahlia Gillespie, who was present at the scene of the fire.

Along the way, Travis gradually collects pieces of an unknown object, and periodically encounters an unburned Alessa, who does not answer any of his questions. He also unlocks his repressed childhood memories: his mother had been committed to a local mental institution after attempting to kill him, and his father had killed himself, unable to live with his wife's insanity. After collecting all of the pieces, Travis assembles them to form the Flauros, a device which increases Alessa's power and frees her from Dahlia's spell. Dahlia reveals that the town's cult plans to use Alessa to give birth to a god, before leaving to take part in the ritual. Travis heads to the cult's ritual grounds, and sees members of the cult, including Kaufmann, surrounding Alessa's burned body. Kaufmann incapacitates Travis, who is transported into a dream-like state to fight a monster; he defeats it, and seals it with the Flauros.

Three endings are available. The "Good" ending sees the Flauros manifest a baby that contains half of Alessa's soul and Travis's return to his truck as Alessa carries the baby out of town. Through the radio, the player hears that Harry Mason, protagonist of the first game, and his wife find and adopt the baby, naming her Cheryl. Dahlia and Kaufmann plan to cast a spell to draw the other half of Alessa's soul back to the town. The "Bad" endings sees Travis awaken in a room tied to a table, and injected with a substance. He has a series of visions, in which he killed a woman he mistook for his mother, his father, and a hotel receptionist. His form is briefly replaced by a monster resembling the Butcher. Travis is left on the table. The joke ending sees Travis leave with an extraterrestrial and a dog via a UFO.

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