Production
Despite the advances in computing power over the 2000s decade, the increasing usage of novel techniques like global illumination, physics simulation, and 3D demanded ever more CPU hours to render the films. DreamWorks Animation noticed that every Shrek film took roughly twice the CPU hours than the previous film and thus labelled this trend as the "Shrek's law". Similar to "Moore's law" the Shrek's law says, "The CPU render hours needed to complete production on a theatrical sequel will double compared to the amount of time needed on the previous film." In 2001, Shrek required approximately 5 million CPU render hours. In 2004, Shrek 2 required over 10 million CPU render hours. In 2007, Shrek the Third required over 20 million CPU render hours, and the 2010 3D release of Shrek Forever After demanded more than 50 million CPU render hours on behalf of rendering double amount of frames. Puss in Boots, which was released only one year after the previous Shrek film, utilized 63 million render hours.
Read more about this topic: Shrek (franchise)
Famous quotes containing the word production:
“To expect to increase prices and then to maintain them at a higher level by means of a plan which must of necessity increase production while decreasing consumption is to fly in the face of an economic law as well established as any law of nature.”
—Calvin Coolidge (18721933)
“I really know nothing more criminal, more mean, and more ridiculous than lying. It is the production either of malice, cowardice, or vanity; and generally misses of its aim in every one of these views; for lies are always detected, sooner or later.”
—Philip Dormer Stanhope, 4th Earl Chesterfield (16941773)
“Just as modern mass production requires the standardization of commodities, so the social process requires standardization of man, and this standardization is called equality.”
—Erich Fromm (19001980)