Production
Despite the advances in computing power over the 2000s decade, the increasing usage of novel techniques like global illumination, physics simulation, and 3D demanded ever more CPU hours to render the films. DreamWorks Animation noticed that every Shrek film took roughly twice the CPU hours than the previous film and thus labelled this trend as the "Shrek's law". Similar to "Moore's law" the Shrek's law says, "The CPU render hours needed to complete production on a theatrical sequel will double compared to the amount of time needed on the previous film." In 2001, Shrek required approximately 5 million CPU render hours. In 2004, Shrek 2 required over 10 million CPU render hours. In 2007, Shrek the Third required over 20 million CPU render hours, and the 2010 3D release of Shrek Forever After demanded more than 50 million CPU render hours on behalf of rendering double amount of frames. Puss in Boots, which was released only one year after the previous Shrek film, utilized 63 million render hours.
Read more about this topic: Shrek (franchise)
Famous quotes containing the word production:
“[T]he asphaltum contains an exactly requisite amount of sulphides for production of rubber tires. This brown material also contains ichthyol, a medicinal preparation used externally, in Websters clarifying phrase, as an alterant and discutient.”
—State of Utah, U.S. public relief program (1935-1943)
“In the production of the necessaries of life Nature is ready enough to assist man.”
—Henry David Thoreau (18171862)
“From the war of nature, from famine and death, the most exalted object which we are capable of conceiving, namely, the production of the higher animals, directly follows. There is grandeur in this view of life, with its several powers, having been breathed into a few forms or into one; and that, whilst this planet has gone cycling on according to the fixed law of gravity, from so simple a beginning endless forms most beautiful and most wonderful have been, and are being, evolved.”
—Charles Darwin (18091882)