The Game
Player shoves five coins or metal discs (Ha'pennies) up the board in each turn. To prepare each coin to be pushed, the player positions the Ha'penny at the front of the board with the rear of the coin just sticking over the front edge of the board. Any part of the hand can then be used to shove the coin up the board. If a coin does not actually reach the first line on the board, that coin does not count as having been played and can be shoved again.
At the end of the turn each coin that is completely within a 'bed' (between two horizontal lines and within the bordering vertical lines) scores a point for that player in that bed. The points are scored with chalk marks in the squares at either end of the bed on the edge of the board, one player owning the right side, the other, the left. The aim is to get three chalk marks in each of the squares - three scores in each of the nine beds. However, once three scores have been made in a bed, any further scores in that bed will be given to the opponent instead, unless the opponent already has three scores in the bed. The one exception to this is the winning point which must be scored properly by the winning player, not given away.
Players will attempt to cause a coin to knock onto one or more previously pushed ha'pennies in an effort to improve their position as well as trying to make a score with the ha'penny being played. A little thought is also required – it is not usually a good move to score the third coin in a bed until towards the end of a hand, so as to set up coins in positions that will increase the chances that later coins will score by coming up from below and stopping behind the earlier coins. This is particularly true in the "progressive" variant of the game, where, after a player's hand of five coins is complete, any scoring coins are recorded and then pulled back to be replayed in the same turn. A player may try to place early coins not only to promote scoring using later coins, but also in such a way as to be pushed by the later coins into positions where further scoring opportunities may be created. Thus, in this version of the game, a very gifted (and/or lucky) player could theoretically win the game in a single turn.
The game has its own body of specialized jargon, providing a host of colorful names for particular scoring opportunities, shots and board features, as well as special rules of etiquette. Trelawney Dayrell-Reed (see above) asserts (tongue in cheek) that the appropriate penalty for someone unfortunately wetting the board with a drink ring (and thus compromising it's playing surface) is to be "painfully destroyed without benefit of clergy." (Dayrell-Reed, at 34).
The game has also made it to online video game platforms like smartphones like Windows Phone 7
Read more about this topic: Shove Ha'penny
Famous quotes containing the word game:
“There are no accidents, only nature throwing her weight around. Even the bomb merely releases energy that nature has put there. Nuclear war would be just a spark in the grandeur of space. Nor can radiation alter nature: she will absorb it all. After the bomb, nature will pick up the cards we have spilled, shuffle them, and begin her game again.”
—Camille Paglia (b. 1947)
“A mans idea in a card game is warcruel, devastating and pitiless. A ladys idea of it is a combination of larceny, embezzlement and burglary.”
—Finley Peter Dunne (18671936)