Shinzo - Episodes

Episodes

  1. Awakening (轟爆戦士いきなり怒変身?, The Explosive Roaring Soldier's Sudden Raging Transformation) - 27th century. A human child awakens, with the mission to find the other humans, and bring peace between them and the mutant Enterrans rulling earth now. Yakumo and Mushra meet for the first time.
  2. Bee-ware of the Hunters (100億力だ!!スッゲェぞ怒鉄拳!!?) - Yakumo and her new friends land in a nest of Enterran bees.
  3. Web of Evil (怒倒!!極悪クモ兄弟・金と銀?, Raging Falling!! The Atrocious spider siblings: Gold and Silver) - A bunch of Spider Enterrans kidnap Yakumo in believing a legend that eating a human will make the eater immortal.
  4. Day at the Park (マシュラ、遊園地で大暴れ!?, Mushra, Yūenchi de Ō Abare?) - Yakumo, Sago and Kutal are invited to join a festival, while Mushra still roams about. When he gets the chance to do a little revenge for being sent away, he takes it where the revenge resulted in the hatching of Tombo.
  5. Kiri (強すぎる!昆虫王ドッカク!!?, He is Strong! Insect King Daku) - Mushra finds a human child, who claims to have escaped from a prison for humans.
  6. Battling Daku (最終決戦!マシュラvs昆虫王?, Final Battle! Mushra vs. the Insect King) - In an attempt to save Yakumo and Kiri from Daku, Sago comes up with the plan to be captured themselves.
  7. Into the Jungle (新大陸突入!ジャングルにひそむ怪人?, Thrusted into a new World! The mysterious Figure hiding in the Jungle) - Kutal's niece and nephews show up and throw the gang on an unexpected adventure.
  8. Reptiles (マシュラ激闘! スクールウォーズ!!, Mushra Gekitō! Sukūruu Wōzu?, Mushra Clash! School Wars) - As Mushra battles Waru, another Enteran named Gyasa: King of the Snake Enterrans, appears with the intention of taking out the gang and kidnapping Yakumo.
  9. Gyasa (敗北!クータル、サーゴ死す!?, Defeated! Kutal and Sago Dead!) - Gyasa uses dirty tricks to take out Sago and Kutal, leaving Mushra by himself. Can he find a way to defeat Gyasa?
  10. Mushrambo, the Ultimate Samurai (無敵の超戦士マシュランボー, The Invincible Super Warrior, Mushrambo?) - Mushrambo is able to defeat Gyasa in his first form, but what will happen when he transforms?
  11. Clash of the Hyper-Enterrans (脅威のチカラだ!ギャザ粉砕!, Threatening Power! Gyasa's Defeat?) - Mushrambo is overpowered by the Hyper Gyasa. Can he find a way to turn the tide of the battle around?
  12. The Test (マシュラ・謎の老師に入門か!??) - Darba, the supposed wizard of Shinzo, appears with a proposition for the team, but what are his real intentions?
  13. Ryuma, Lord of the Reptiles (敵か味方か? 破壊神マシュランボー, Teki ka Mikata ka? Hakaishin Mushrambo?, Friend of Foe? Mushrambo the Destroyer) - The group arrives at another forest after going through the desert, but when Grandora the 3-Headed Ice Dragon attacks the village under Ungra and Ryuma's control, it means trouble for the entire team.
  14. The Dark Spirit of Destruction (ノンストップ暴走! 黒い破壊神, Nonsutoppu Bōsō! Kuroi Hakushin?, Nonstop Maddness! Black Destroyer) - Mushrambo has been turned evil and is now Dark Mushrambo. Meanwhile, Ryuma goes ahead with his plans to marry Yakumo.
  15. Mechano City (天空のロボット王国メカノシティ?, The Robot Sky-Kingdom of Mechano City) - The group arrives in a city full of robots, but what will they do when the cops begin to pursue them?
  16. The Giant Robot (巨大ロボ発進!謎のカード工場?, Giant Robot Launch! The Mysterious Card Factory) - What will the robots do when they learn that Yakumo is a human?
  17. The Great War (弱点なし!?悪魔の発明エッグカード?, Flawless!? The Fiendish EnCard is created) - Mushra and the robots find out about Yakumo's past and the truth about the robot king, but what happens when Mushra battles Cairis to the end in a one-on-one battle?
  18. The Secrets of the Seven (7大将軍の秘密!?, Secret of the Seven Enterran Generals) - As a machine is using the egg card's power to revive Mushra, Sago, and Kutal, King Nipper sacrifices his life in an attempt to stop Caris and prevent him from killing Yakumo. In his dying breath, Nipper reveals the identities of the Seven Enterran Generals save for the seventh.
  19. The Feathered Fiend (倒せ!最強の鳥獣王ルシフェーヌ, Taose! Saikyo no Torijūō Rusephine?, Defeat! The Strong Bird Queen Rusephine) - Mechano City has been destroyed by Rusephine's forces, with Mushra and company battling her forces. However, Rusephine uses her powers to send Mushra, Kutal and Sago back in time.
  20. The Two Mushrambos (大激突!マシュラVSマシュランボー?, Big Crash! Mushra vs. Mushrambo) - While Mushra and company battle the original Mushrambo to prevent the young Yakumo from being killed, Rusephine absorbs the Encards of her fellow generals to become all powerful. However, when Mushra and the others return to the present, Rusephine's gambit of summoning the original Mushrambo proves to be her undoing.
  21. The Battle of One (戦いの果てに…, In the End of the Fight...?): Absorbing the EnCards of the other Enterran Generals, the original Mushrambo powers up into Dark King Mushrambo. But as the final battle between the two Mushrambos begins, the end result would alter the world's timeline.
  22. A New Beginning (オレは最強王・マシュラさまだ!?) - Mushra is trapped once again, but freed by the mysterious Binka, but when Lanancuras' servants attack them, can they survive without hyper power, or is there another way for Mushra to go hyper?
  23. Bear Claws (勇者復活のハイパーフォーム!?, Heroic Revival of the Hyper Forms) - Binka and Mushra search for Sago so Mushrambo can be reformed, but they are unaware of a pair of assassins sent to stop them in route.
  24. Nightmare Dream Center (地獄の使者その名はアイリス!!, The Name of Hell's Emissary is Eilis?) - Eilis decides to target Mushra to prevent Mushrambo from ever being reborn. Can the team overcome him and keep Mushra alive?
  25. Eilis of the Storm (目覚めよ!マシュランボー, Mezame yo! Mushrambo?, Awaken! Mushrambo) - It's Eilis vs. Mushrambo, but who will be the victor?
  26. Reviving Yakumo (遅すぎた再会, Sore wa 'Ososugita Saikai?, A Reunion That Came Too Late) - The group gets trapped in a never ending maze, and their only hope of escape is Yakumo. Can they succeed?
  27. Lanancuras Arises (最後の希望, Saigo no Kibou?, Final Hope) - It's Yakumo & Mushrambo vs. Lanacuras, but who has the bigger desire to win?
  28. Lanancuras Unbound (ヤクモ落日に死す?, Yakumo Dies in the Setting Sun) - Lanancuras gains his full power and continues the battle against Mushrambo. Who will end up being the victor, especially when it appears that Yakumo is killed.
  29. Mushrambo Meets His Match (果てしなき死闘?) - Mushrambo continues his battle against Lanancuras, but does he stand a chance without the help of Yakumo and Binka?
  30. Mushra's Mission (マシュラの使命?) - Lanancuras's apparent death was unexpected and he appears to be headed toward being the ruler of the world, but Mushra refuses to give up and calls on a new power source to assist him. Will it be enough to defeat Lanancuras in the end?
  31. Soul Survivor (心ある戦い, Shinaru Tatakai?) - With all hope lost, Mushra vows to destroy Lanancuras once and for all, and with the guardian powers revealed he may just succeed. What will happen next?
  32. Long Live Yakumo (さらばマシュランボー, Saraba, Mushrambo?, Farewell, Mushrambo) - The battle between Mushra and Lanancuras comes to its exciting conclusion, but whose lives will it cost?

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