Development
Sega allocated the bare minimum budget offered to out-of-house developers for the creation of Shining in the Darkness. In a 2009 interview, Hiroyuki Takahashi (credited for "writing" and producing the game) recalled:
Because we were on such a tight budget, apart from the programming and graphics, I did nearly all of the work on Shining in the Darkness. I suppose the basic concept behind Darkness was 'realism'. I thought it would be exciting if the player could actually travel to a fantasy world and walk around, exploring old houses, dungeons and other places. It was in essence a continuation of the sense of excitement you'd get from moving through the dungeons in older games such as Wizardry. By 'reality' I'm not talking about true realism - I mean the feeling that you really are progressing through actual houses and dungeons, and the same thing applied to the battles.
Read more about this topic: Shining In The Darkness
Famous quotes containing the word development:
“Men are only as good as their technical development allows them to be.”
—George Orwell (19031950)
“The work of adult life is not easy. As in childhood, each step presents not only new tasks of development but requires a letting go of the techniques that worked before. With each passage some magic must be given up, some cherished illusion of safety and comfortably familiar sense of self must be cast off, to allow for the greater expansion of our distinctiveness.”
—Gail Sheehy (20th century)
“Understanding child development takes the emphasis away from the childs characterlooking at the child as good or bad. The emphasis is put on behavior as communication. Discipline is thus seen as problem-solving. The child is helped to learn a more acceptable manner of communication.”
—Ellen Galinsky (20th century)