Shifters - Hybrids

Hybrids

The Hybrids are failed experiments at controlling humans with magical technologies. The process has instead resulted in these beings going insane and trying to destroy all that is human. Alleron can resist the madness if he chooses this form, and while in Hybrid form, he can jump higher than usual.

The Hybrid grunt looks like a huge blue muscle man on steroids and wields an axe. He has wires coming out of his shoulders and into his head, a smokestack emerging from his back, and his feet have been replaced with some kind of metallic claws. There are far more of this form in the Hybrid area than any other. Enemy Hybrid grunts are water-aligned, but if you morph into one, you become earth-aligned. This is one of many discrepancies in the game.

The Hybrid shaman has had his entire lower half removed and replaced with a massive set of mechanical legs. He also has a smokestack coming out of his back. If Alleron upgrades to this form, he obtains the Major Healing spell.

The Hybrid mage is a short and particularly annoying enemy. Almost nothing human remains of this creature, as his arms have been replaced with mechanical claws, and his entire lower body has been replaced by four short insect-like legs. He wears a cloak and has two loopy antennae sticking out of his back. If the Hybrid mage is an enemy, he is earth-aligned, but if you morph into the Hybrid mage form, you become water-aligned. With this form comes the Mind Drain spell, which drains spell points from enemies in a radius and grants a portion to the caster.

The Hybrid warlord is a large, muscular being with a metal mask, a smokestack coming out of his back, and one arm replaced by a mechanical linkage that ends in a spiked mace. His feet have also been replaced by metal boots. With this form comes the Haste spell, which temporarily increases Alleron's speed and makes speed potions null.

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