Shaman (character Class) - EverQuest

In EverQuest, the Shaman class - like the Druid and Cleric classes - is of the Priest or Healer archetype. Like the Druid, the Shaman has many secondary utility abilities at the cost of not healing as well as the Cleric. These abilities include "debuffing" (diminishing) the offense of an opponent by slowing or decreasing its attack rate, attack rating and spell resistance, as well as "buffing" (enhancing) allies by speeding up or increasing their attack rate, attack rating and spell resistance. The EverQuest Shaman would be considered neither "good" nor "evil" in overall lore.

The Shaman class is only available to those races which are tribal, or closer to nature than to technology. Originally restricted to the races of Barbarian, Ogre and Troll, players were given the option of playing additional Shaman-capable races in the following expansions: Iksar (lizard people) with "Ruins of Kunark"; Vah Shir (cat people) with "Shadows of Luclin"; and Froglok (frog people) with "Legacy of Ykesha". The Shaman wears chainmail or scalemail, primarily wields blunt or piercing weapons, and may use shields.

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