Plot
Shadowrun is an adaptation of the FASA tabletop role-playing game of the same name. The storyline of the video game is loosely based on the first Shadowrun novel, Never Deal with a Dragon, written by Robert N. Charrette. The narrative opens in Seattle, Washington in the year 2050, where the protagonist Jake Armitage is shown being gunned down in the street. A shapeshifting lupine figure rushes to his side and is seen casting a spell over Jake before leaving hastily as the medics arrive on the scene. Jake awakens in a morgue with a complete memory loss. Soon, he is approached by the "Dog", a shamanistic totem who gives him a warning before vanishing.
The rest of the story is spent investigating the events leading to Jake's shooting, learning the identity of the shapeshifter who saved him, as well the person who ordered his assassination, a mysterious crime lord named "Drake". Most of the information is found by piecing together snippets of data found by hacking various protected computer systems. Along the way, he has encounters with gangs, criminals, and magically awakened creatures while under constant threat of attack from contract killers. Jake also discovers and develops his own latent magical abilities. Apart from his totem spirit, his only allies are the hired services of shadowrunners. It is eventually revealed that Jake is a data courier who was carrying a program in a computer built inside his brain. The program was designed to destroy a malevolent artificial intelligence, which the Aneki Corporation is trying to protect. The company is being aided by Drake, who turns out to be a dragon and the mastermind behind the plot.
Read more about this topic: Shadowrun (Super Nintendo Entertainment System Video Game)
Famous quotes containing the word plot:
“There saw I how the secret felon wrought,
And treason labouring in the traitors thought,
And midwife Time the ripened plot to murder brought.”
—Geoffrey Chaucer (1340?1400)
“If you need a certain vitality you can only supply it yourself, or there comes a point, anyway, when no ones actions but your own seem dramatically convincing and justifiable in the plot that the number of your days concocts.”
—John Ashbery (b. 1927)
“But, when to Sin our byast Nature leans,
The careful Devil is still at hand with means;
And providently Pimps for ill desires:
The Good Old Cause, revivd, a Plot requires,
Plots, true or false, are necessary things,
To raise up Common-wealths and ruine Kings.”
—John Dryden (16311700)