Shadowgrounds - Gameplay

Gameplay

The game is a fast-paced top-down shooter reminiscent of the Alien Breed series. Like the earlier Finnish game Death Rally, Shadowgrounds presents a familiar (some might say dated) concept with modern resources. The plot of a monster attack on a space colony exists only as a thin justification for the action, monsters are plentiful and weapons large.

Shadowgrounds uses light and darkness as vital components of gameplay and atmosphere, hence the name. The game is largely dark, and the hero carries a motion scanner and a flashlight with a regenerating but limited power supply (a common gaming trope). There are ten weapons, all with three possible upgrades. Medpacks, weapons and ammunition are found in stores and near dead soldiers.

Players explore indoor and outdoor facilities in order to complete a usually linear series of tasks (usually of the "FedEx" or "get to Point B" varieties, though other tasks include disarming force fields, enabling a radio transmitter, or fixing various broken machinery), while clearing the area of a chain of progressively more powerful creatures. Occasionally, other NPCs fight alongside the player, but, especially in the case of characters central to the plot, they are invulnerable and can be left to kill while the player recharges his flashlight or hunts for items.

In order to enable upgrades the weapons, players collect upgrade pieces from killing monsters. Players can also pick up weapons and ammunition and health packs and destroy a large amount of crates (another cliché of the genre). Finally, there are PDAs and computer terminals scattered through the maps that serve to loosely advance the plot with some optional exposition.

There are a number of vehicles shown both in cutscenes and on the various maps, including an alien ship and an earth mover; however, none of these are player-drivable, and the game will switch to non-interactive cutscene if a task involves a vehicle.

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