The World
The focus of the Shadow World setting is the Kulthea's Western Hemisphere. A massive techno-magickal barrier effectively prevents crossing into the Eastern Hemisphere. The lands of Kulthea are ruled variously by different strains of humans, elves, Lugrok, Murlog, and other fantastic creatures and peoples. Kulethean cultures vary in their technological development from the early stone-age to Steampunk fantasy interpretations of the Italian Renaissance or the Edwardian Era. The presence of magic is a boon and a bane, permitting feats not accomplishable by comparable earth-age cultures, but retarding overall technological development that lack the understanding of melding science and technology held in Kulthea's ancient history. Trade is performed by water and air-going ships or on horse-drawn vehicles, all of which must be aided by a guild of Navigators who can show paths that circumvent magical, weather and other hazards left over from ancient wars and malfunctioning technology.
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“I have given the best of myself and the best work of my life to help obtain political freedom for women, knowing that upon this rests the hope not only of the freedom of men but of the onward civilization of the world.”
—Mary S. Anthony (18271907)