Flat Vs. Smooth Shading
Flat | Smooth |
---|---|
Uses the same color for every pixel in a face - usually the color of the first vertex. | Smooth shading uses linear interpolation of colors between vertices |
Edges appear more pronounced than they would on a real object because of a phenomenon in the eye known as lateral inhibition | The edges disappear with this technique |
Same color for any point of the face | Each point of the face has its own color |
Individual faces are visualized | Visualize underlying surface |
Not suitable for smooth objects | Suitable for any objects |
Less expensive | More expensive |
Read more about this topic: Shading
Famous quotes containing the words flat and/or smooth:
“I dont like your miserable lonely single front name. It is so limited, so meagre; it has no versatility; it is weighted down with the sense of responsibility; it is worn threadbare with much use; it is as bad as having only one jacket and one hat; it is like having only one relation, one blood relation, in the world. Never set a child afloat on the flat sea of life with only one sail to catch the wind.”
—D.H. (David Herbert)
“Black water, smooth above the weir
Like starry velvet in the night,
Though ruffled once, would soon appear
The same as ever to the sight.”
—Edwin Arlington Robinson (18691935)