Sentinels (Halo) - Cultural Impact - Critical Reception

Critical Reception

Halo's universe and the factions in it have been well-received, both from a storytelling point of view and from game play. Gamasutra lauded Halo's artificial intelligence. For example, Covenant or Flood forces never spawn in the same places when the player restarts from checkpoints, which gives the player "the sense that the creatures have things to do besides killing humans". Bungie's goal of making characters behave realistically in the games has led to the behavior of the Covenant, Flood, and Forerunner units being praised in each game of the series. A point of criticism has been the AI of allied UNSC characters; reviewers noted that in Halo 3, they were often more of a hindrance than help.

The various factions that make up the Halo universe were each received differently. The Flood have been alternatively praised as terrifying foes, and lambasted as annoying zombie-like enemies; the literary adaptations of the Flood, particularly their representation in The Halo Graphic Novel, have been best received.

Read more about this topic:  Sentinels (Halo), Cultural Impact

Famous quotes containing the words critical and/or reception:

    The principle goal of education in the schools should be creating men and women who are capable of doing new things, not simply repeating what other generations have done; men and women who are creative, inventive and discoverers, who can be critical and verify, and not accept, everything they are offered.
    Jean Piaget (1896–1980)

    Satire is a sort of glass, wherein beholders do generally discover everybody’s face but their own; which is the chief reason for that kind of reception it meets in the world, and that so very few are offended with it.
    Jonathan Swift (1667–1745)