Self-avoiding Walks in Popular Culture
- The computer video game Snake is an example of a self-avoiding walk.
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Famous quotes containing the words popular culture, walks, popular and/or culture:
“Popular culture is seductive; high culture is imperious.”
—Mason Cooley (b. 1927)
“And whoever walks a furlong without sympathy walks to his own funeral drest in his shroud.”
—Walt Whitman (18191892)
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
“All objects, all phases of culture are alive. They have voices. They speak of their history and interrelatedness. And they are all talking at once!”
—Camille Paglia (b. 1947)