Second World War at Sea Series - Game Mechanics

Game Mechanics

The SWWAS series simulates World War II naval combat using a system with the following characteristicss:

  • Each major surface unit (Aircraft carriers, battleships, cruisers and fleet destroyers) are represented with a single 1"/.5" rectangular "counter" containing the ship's statistics (below).
  • Minor surface warships (escorts) as well as auxiliaries and merchant ships, are portrayed via 1/2" square counters with the associated statistics.
  • Aircraft squadrons (representing from 8-24 aircraft) as well as the game's various starus markers are also 1/2" square counters.

The game provides highly abstracted statistics on the various counters for the following: For ships:

  • Anti-aircraft factors
  • Speed
  • Surface gunner factors, divided into "Primary" (Battleship-caliber guns of 12-18" bore), "Secondary" (cruiser guns from 5"-8" bore) and "Tertiary" (minor guns from 3"-5" caliber) ratings.

For air units:

  • Air-to-air combat factors
  • Air-to-surface combat factors
  • Land-bombardment factors
  • Range

These factors are translated into numbers of dice rolled to attempt to sight and attack enemy targets. These die rolls are modified by an elaborate series of charts designed to factor in environmental, technical and human factors. Each game is played on a map-board divided into a grid of squares, each representing a 36-mile-wide area. Players plot their units moves, and track damage and fuel consumption, on separate data sheets for their associated fleets.

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