Screen Space Ambient Occlusion

Screen space ambient occlusion (SSAO) is a rendering technique for efficiently approximating the computer graphics ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in a video game in the 2007 Windows game Crysis made by Crytek.

Read more about Screen Space Ambient Occlusion:  Implementation, Games Using SSAO, See Also

Famous quotes containing the words screen and/or space:

    She was custom built for the pictures—teeny tiny, one inch less than five foot, and a perfectly enormous head. Her face went right from one side of the screen to the other. Gloria Swanson was like that, as well. Joan Crawford, too. You need the big face, for the closeups.
    Angela Carter (1940–1992)

    To play is nothing but the imitative substitution of a pleasurable, superfluous and voluntary action for a serious, necessary, imperative and difficult one. At the cradle of play as well as of artistic activity there stood leisure, tedium entailed by increased spiritual mobility, a horror vacui, the need of letting forms no longer imprisoned move freely, of filling empty time with sequences of notes, empty space with sequences of form.
    Max J. Friedländer (1867–1958)