Screen Space Ambient Occlusion

Screen space ambient occlusion (SSAO) is a rendering technique for efficiently approximating the computer graphics ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in a video game in the 2007 Windows game Crysis made by Crytek.

Read more about Screen Space Ambient Occlusion:  Implementation, Games Using SSAO, See Also

Famous quotes containing the words screen and/or space:

    The screen of supreme good fortune curved his absolute smile into a celestial scream.
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    The flattering, if arbitrary, label, First Lady of the Theatre, takes its toll. The demands are great, not only in energy but eventually in dramatic focus. It is difficult, if not impossible, for a star to occupy an inch of space without bursting seams, cramping everyone else’s style and unbalancing a play. No matter how self-effacing a famous player may be, he makes an entrance as a casual neighbor and the audience interest shifts to the house next door.
    Helen Hayes (1900–1993)