Screen space ambient occlusion (SSAO) is a rendering technique for efficiently approximating the computer graphics ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in a video game in the 2007 Windows game Crysis made by Crytek.
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Famous quotes containing the words screen and/or space:
“Laughter on American television has taken the place of the chorus in Greek tragedy.... In other countries, the business of laughing is left to the viewers. Here, their laughter is put on the screen, integrated into the show. It is the screen that is laughing and having a good time. You are simply left alone with your consternation.”
—Jean Baudrillard (b. 1929)
“Not so many years ago there there was no simpler or more intelligible notion than that of going on a journey. Travelmovement through spaceprovided the universal metaphor for change.... One of the subtle confusionsperhaps one of the secret terrorsof modern life is that we have lost this refuge. No longer do we move through space as we once did.”
—Daniel J. Boorstin (b. 1914)