Screen space ambient occlusion (SSAO) is a rendering technique for efficiently approximating the computer graphics ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in a video game in the 2007 Windows game Crysis made by Crytek.
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Famous quotes containing the words screen and/or space:
“The screen of supreme good fortune curved his absolute smile into a celestial scream.”
—John Ashbery (b. 1927)
“A set of ideas, a point of view, a frame of reference is in space only an intersection, the state of affairs at some given moment in the consciousness of one man or many men, but in time it has evolving form, virtually organic extension. In time ideas can be thought of as sprouting, growing, maturing, bringing forth seed and dying like plants.”
—John Dos Passos (18961970)