Screen Space Ambient Occlusion

Screen space ambient occlusion (SSAO) is a rendering technique for efficiently approximating the computer graphics ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in a video game in the 2007 Windows game Crysis made by Crytek.

Read more about Screen Space Ambient Occlusion:  Implementation, Games Using SSAO, See Also

Famous quotes containing the words screen and/or space:

    The End?
    —Theodore Simonson. Irvin S. Yeaworth, Jr.. End title card, The Blob, printed on screen at the end of the movie (1958)

    But alas! I never could keep a promise. I do not blame myself for this weakness, because the fault must lie in my physical organization. It is likely that such a very liberal amount of space was given to the organ which enables me to make promises, that the organ which should enable me to keep them was crowded out. But I grieve not. I like no half-way things. I had rather have one faculty nobly developed than two faculties of mere ordinary capacity.
    Mark Twain [Samuel Langhorne Clemens] (1835–1910)