Screen space ambient occlusion (SSAO) is a rendering technique for efficiently approximating the computer graphics ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in a video game in the 2007 Windows game Crysis made by Crytek.
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“The limitless future of childhood shrinks to realistic proportions, to one of limited chances and goals; but, by the same token, the mastery of time and space and the conquest of helplessness afford a hitherto unknown promise of self- realization. This is the human condition of adolescence.”
—Peter Blos (20th century)