Screen Space Ambient Occlusion

Screen space ambient occlusion (SSAO) is a rendering technique for efficiently approximating the computer graphics ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in a video game in the 2007 Windows game Crysis made by Crytek.

Read more about Screen Space Ambient Occlusion:  Implementation, Games Using SSAO, See Also

Famous quotes containing the words screen and/or space:

    Laughter on American television has taken the place of the chorus in Greek tragedy.... In other countries, the business of laughing is left to the viewers. Here, their laughter is put on the screen, integrated into the show. It is the screen that is laughing and having a good time. You are simply left alone with your consternation.
    Jean Baudrillard (b. 1929)

    Oh, my. I’d forgotten how much I hate space travel.
    George Lucas (b. 1944)