Screen Space Ambient Occlusion

Screen space ambient occlusion (SSAO) is a rendering technique for efficiently approximating the computer graphics ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in a video game in the 2007 Windows game Crysis made by Crytek.

Read more about Screen Space Ambient Occlusion:  Implementation, Games Using SSAO, See Also

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