Screen space ambient occlusion (SSAO) is a rendering technique for efficiently approximating the computer graphics ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in a video game in the 2007 Windows game Crysis made by Crytek.
Read more about Screen Space Ambient Occlusion: Implementation, Games Using SSAO, See Also
Famous quotes containing the words screen and/or space:
“Between two evils, I always pick the one I never tried before.”
—Raoul Walsh, U.S. screen writer. Frisco Doll (Mae West)
“Shall we now
Contaminate our fingers with base bribes,
And sell the mighty space of our large honors
For so much trash as may be grasped thus?
I had rather be a dog and bay the moon
Than such a Roman.”
—William Shakespeare (15641616)