The game is reminiscent of the Myst series of games (especially Riven) in that the environment is rendered very realistically and in exceptionally high detail. Movement and interaction in the game is very similar to that in the Myst games. The background sounds are realistic and dynamic (for example, footsteps change as a character walks over different surfaces such as metal and stone, and echo when inside tunnels). The background music is very atmospheric and highly evocative.
A major distinguishing feature of Schizm is that the player can switch control between the two characters at any time. There are puzzles which require both characters to be performing actions at the same time before they can be solved.
The game is available on 5 CDs or as a single DVD. The CD version does not include all the puzzles that appear in the DVD release and was also missing some of the background story.
A sequel, Mysterious Journey II (also known as Schizm II: Chameleon), was released. It was also authored by Terry Dowling.
Read more about Schizm: Mysterious Journey: Story, Areas of Argilus, Vehicles
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“The sacrifice to Legba was completed; the Master of the Crossroads had taken the loas mysterious routes back to his native Guinea.
Meanwhile, the feast continued. The peasants were forgetting their misery: dance and alcohol numbed them, carrying away their shipwrecked conscience in the unreal and shady regions where the savage madness of the African gods lay waiting.”
—Jacques Roumain (19071945)