Development
The development team of the game comprised over fifty people and includes key designers who previously worked on Xenogears, as well as former staff from Grandia, Drakengard and Etrian Odyssey. The game was directed by Kyoki Mikage of imageepoch and produced by Yoichi Shimosato of Sega.
The score of the game was composed by Yasunori Mitsuda, Shunsuke Tsuchiya, and Kazumi Mitome. The opening theme was performed by the Czech Philharmonic. A promotional album titled World Destruction Premium Soundtrack was offered with pre-orders of the game in Japan.
The original story draft for the game written by Masato Kato was allegedly much darker in tone and more violent than the final product. In it, humans were food for the Ferals, rather than merely subservient, and there were several scenes of human characters being killed and eaten. Fearing a restrictive rating from Japan's CERO and wanting to market the game to younger audiences, the game's producers had the story altered to appeal to a mainstream Japanese audience. Yoichi Shimosato, the game's producer at Sega, later expressed in an interview that while he felt the developers had made the right decision in regards to marketing the game in Japan, the original concept would have been "more fun and compelling".
Read more about this topic: Sands Of Destruction
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